
The kingdom of Durpar lies south of the Raurin Desert, in the southeastern corner of Faerûn. Long thought destroyed by residents of the rest of the continent, this coastal kingdom is beset by the menacing monsters of the Beastlands. The remnants of Durpar’s once-wealthy chakas (merchant houses) survive through trade with Estagund and High Imaskar, while the ruling Datharathi chaka experiments with magic crystal inlays.
DURPAR REGIONAL BENEFIT
You gain a +2 bonus to all Perception checks.
Common Knowledge
Durpar consists of the city of Vaelan, the town of Assur, and a handful of scattered keeps. Although largely forgotten by the rest of Faerûn, the region survives under the rulership of the Datharathi chaka, despite the threat of the surrounding Beastlands. Goblins of the Iron Eye tribe patrol the streets of Vaelan, and whispers speak of bribes paid to the shadowy Beast Lords, so some people might say that Durpar has already become a monster-ruled land.
Regional Features
The kingdom of Durpar clings to the meandering coast of the Golden Water. Other than its two communities, the region consists of farmlands and a handful of keeps.
Assur: This small port town has a bustling market and a deep harbor. It serves as a military and naval encampment to defend Durpar’s coastal traffic and farmlands. Assur is known for its tough human, halfling, and goblin warriors.
The Beastlands: The region north of Estagund and west of Durpar is known as the Beastlands. These beast-haunted reaches are home to monster-ruled city-states where humans, half lings, and birdlike people known as kenkus survive as slaves or cattle, and passing merchant caravans are preyed upon with impunity.
Vaelan: Durpar’s capital city is the largest remaining settlement in the kingdom. It retains the grandeur of a once-proud trading city, but the conversion of rooftop gardens to subsistence farming—and the presence of goblins of the Iron Eye tribe on the streets—hint at how far the kingdom has fallen.
Vaelan’s chakas reside in slender spires that rise up from the central business district, and gangs of kenku thieves and half ling ruffians battle in the shadows of the outlying districts. The merchant houses still dominate the economy and culture, though none dare cross the ruling Datharathi chaka.
People of Durpar
The inhabitants of Durpar are primarily humans, half lings, and kenkus, though goblins of the Iron Eye tribe dominate the armed forces of Vaelan. All manner of monsters able to assume human form are assumed to lurk among the population. With rare exceptions, visitors hail only from Delzimmer, Estagund, or High Imaskar. Natives of Durpar nominally follow the Adama, a strict code of honesty and personal conduct, over individual gods. As a practical matter, however, most hope just to survive. Commerce still forms the backbone of the Durpari economy, though the chakas are much diminished in wealth and influence. The inhabitants of Durpar view the outside world with a mix of bitterness and longing. Most feel abandoned by the rest of Faerûn, yet they seek a better life far from the encroaching menace of the Beastlands.
Adventurers
Durpar lies poised on the edge of savagery, all but cut off from the rest of Faerûn by the monsters of the Beastlands. Adventurers who hail from Durpar know that the barrier between civilization and the wild is easily breached. The dangers posed by sentient monsters are all too real, but it is possible to reach an understanding with even the most savage of beasts if one is willing to make the effort.
ADAMA’S TOOTH
This nearly vertical monolith stands near the mouth of the Raurin Gap between the Dustwall and the Giant’s Belt Mountains. Soldiers of the Datharathi chaka and a perpetual cloud of darkness bar entry into this once-profitable mine, and rumors speak of horrors in the depths below.
OLD VAELAN
The ruins of Old Vaelan, which lie on the frontier of chaka-ruled territory, are rumored to contain the lost wealth of old Durpar. However, few visit the grassy knolls and stone rubble that mark the location of the former city. The dead do not rest easy beneath the ruins, and packs of marauding beasts are said to roam the region.
