
A call had gone out for heroes, the town of Wyr has recently been beset by a mysterious string of deadly incidents. When call was answered by an unlikely group of adventures, the mayor of Wyr, "an upstanding citizen", arranged a short meeting at the "Town Hall", or the Barrel and Mug as the locals call it, to tell his tale of woe and plead for help.
Unfortunately, as the mayor decidedly saw things, the adventurers consisted of an attractive young woman in full-plate armor named Kitiana or 'Kit', a dashing young elf carrying a battered lute named Fate, a rather large, and somewhat uncouth, half-dragon named Skrag, a pint-sized female commoner named Trinnie Von Hillwell, and a pretty young half-elf woman named Z'Ella who is said to be a healer (who's friend had recently been killed by goblins).
The mayor, Alonso Hodge, laid out the events as he had seen them and told the adventurers that if they could take care of the infestation of bandits in three days he would pay them 50gp. However, on the fourth day their reward would be 40gp, the fifth day 30gp. He also agreed, though reluctantly, to pay half of the wages upfront. He also agreed to let the adventurers borrow a horse and wagon from the town, as they decided to pose as merchants -- hoping that they would be attacked in the same manner.
The adventurers were up before dawn the next day and left on their journey to the center of the forest. The trip was anything but uneventful. Within the first hour of starting on their journey, the 'dashing young elf's' hair began to change color. First pink, then green, then blue... until the cleric mentioned the phenomenon and Fate started a raucous.
The next day, after finding no trace of the bandits (other than the broken wagons and remaining arrows) the group of adventurers decided to set out once again, as merchants, and hope that they were attacked. The adventurers traveled half a day until they found the end of the wreckage, then turned back to once again try to tempt their would be attackers.
This day, was also quite eventful, though not until the party made their u-turn. It was at this moment that Fate was in just the right position to catch a whiff of what he thought smelled like death itself. He ran into the nearby woods to see if he could locate the source of the foul stench; but, the stench was no longer coming from precisely that direction. It did, however, seem to have stabilized itself just outside of the wagon causing Kitiana and Skrag to think seriously about gaging.
After some time, it was discovered that the pretty healer was the cause of the stink. But, after a few minutes the smell seemed to dissipate and the adventurers continued on their way. Encountering no bandits, the party decided to rest again for the night a mile or so past where they had camped the previous evening.
A few moments before the party of adventurers were to rest for the night, the healer (using a vast amount of knowledge and perception) discovered that there was a set of goblin tracks immediately under her nose. Z'Ella, the healer, took that opportunity to inform her new friends that the tracks were under the wagon and perhaps they should be investigated.
After a few moments of discussion it was determined that Trinnie, the halfling commoner, was best suited to follow the dozen or so individual tracks into the forest at night to investigate. So, Trinnie took a light source and began following the tracks into the forest alone. Strangely enough, after traveling into the woods for a few moments Trinnie was hit by a rather large arrow and fell to the ground. Being a nature savvy halfling, she thought it best to play dead until help arrived or her attacker revealed himself.
It was at this moment that the heavily armed and armored young woman Kitiana and her companion Skrag decided to charge into the forest followed closely by Z'Ella and Fate. It didn't take long before the party was surrounded by several goblins, all armed with crossbows and swords.
The fight was over quickly enough, and the goblins discovered that this was no group of unskilled merchants, but a highly trained group of blood-thirsty adventurers. One goblin, seeing that his fellows quickly went from being alive to dead, decided this might be a good time to run away and see if some of his brethren would help him take care of these nasty invaders.
After a few minutes of chasing the goblin, the party decided to stop running through the dark woods into unknown territory. Though, they decided to keep running a little ways and then begin to pick up the trail of the escaping goblin.
For several minutes they followed the trail. It was then that they heard movement from all around...
